////////////////////////////////////////////////////////////////////////////////
//
// Code::Blocks new project wizard script
//
// Project: Empty project
// Author:  Yiannis Mandravellos
//
//
////////////////////////////////////////////////////////////////////////////////

function BeginWizard()
{
    local intro_msg = _("Welcome to the new empty project wizard!\n") +
                      _("This wizard will guide you to create a new empty project.\n\n") +
                      _("When you're ready to proceed, please click \"Next\"...");

    // intro
    Wizard.AddInfoPage(_T("EmptyProjectIntro"), intro_msg);
    // select project name and path
    Wizard.AddProjectPathPage();
    // select compiler and configurations
    // args:
    //  1) string: which compiler ID will be pre-selected (empty means default)
    //  2) string: semi-colon separated list of allowed compiler ids. Use _T("*") for all. * and ? wildcards allowed.
    //  3) boolean: if false, the compiler selection will be disabled
    //  4) boolean: if false, the config targets will be disabled
    Wizard.AddCompilerPage(_T(""), _T("*"), true, true);
}

function GetFilesDir()
{
    return _T("");
}

function SetupProject(project)
{
    // NOTE: Major compiler system drawback here.
    // Until it is redesigned to allow easier compiler settings,
    // we have to check the compiler's ID and set options for different compilers...

    // enable compiler warnings (project-wide)
    WarningsOn(project, Wizard.GetCompilerID());

    // Debug build target
    local target = project.GetBuildTarget(Wizard.GetDebugName());
    if (!IsNull(target))
    {
        target.SetTargetType(ttConsoleOnly);
        //local s = Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE;
        target.SetOutputFilename(Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
        // enable debugging symbols for this target
        DebugSymbolsOn(target, Wizard.GetCompilerID());
    }

    // Release build target
    target = project.GetBuildTarget(Wizard.GetReleaseName());
    if (!IsNull(target))
    {
        target.SetTargetType(ttConsoleOnly);
        target.SetOutputFilename(Wizard.GetReleaseOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
        // enable optimizations for this target
        OptimizationsOn(target, Wizard.GetCompilerID());
    }

    return true;
}
